{"title":"THE INFLUENCE OF THE HABIT OF PLAYING ONLINE GAMES ON THE LEARNING","authors":"Ismail Lahay, Abdul Rahman Pakaya, S. Sudirman","doi":"10.37479/jeej.v5i1.16516","DOIUrl":null,"url":null,"abstract":"The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.","PeriodicalId":126731,"journal":{"name":"Jambura Economic Education Journal","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jambura Economic Education Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37479/jeej.v5i1.16516","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. At the sama time, the data analysis used in this research was a simple linear regression analysis assisted by IBM Statistics SPSS 26.0 program. The research findings signified that the variable of online gaming habits partially had a negatif and significant effect on students’ learning outcomes in class X of social Sciences at SMA Negeri 1 Tapa, the results of this research obtainet a coefficient of determination (R2) of 0.169, meaning that the effect of online gaming habbits variabel on students’ learning outcomes at SMA Negeri 1 Tapa was 16.9%. in contrast, the remaining 83.1% was affected by other variables that contribute to students’ learning outcomes at SMA Negeri 1 Tapa, which were not examinet in this research.
本研究的目的是为了找出网络游戏习惯对学生的学习成果的影响在SMA Negeri 1 Tapa, Bone Bolango Regency社会科学经济学X班的学生,采用定量的方法,以66名学生为样本。同时,本研究使用的数据分析是IBM Statistics SPSS 26.0程序辅助的简单线性回归分析。研究结果表明,网络游戏习惯变量对SMA Negeri 1 Tapa社会科学X班学生的学习成果有部分负向显著影响,本研究结果的决定系数(R2)为0.169,即网络游戏习惯变量对SMA Negeri 1 Tapa学生学习成果的影响为16.9%。相比之下,剩下的83.1%受到影响SMA Negeri 1 Tapa学生学习成果的其他变量的影响,这些变量在本研究中未进行检验。