Towards efficient BSP implementations of BSR programs for some computational geometry problems

C. Cérin
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Abstract

In this paper we present our investigations to implement some computational geometry problems (point in a polygon, intersection problem, convex hull) under the framework of BSR (Broadcasting with Selective Reduction) model of parallel computing, then under the framework of BSP (Bulk Synchronous Parallel Model) programs. BSR is a (theoretical) model with the capabilities of PRAM models augmented with a broadcast mechanism. BSR offers concise notations that facilitates the specification part. BSP is suitable for concrete implementation because it also characterizes prediction in terms of a small set of machine parameters. So, instead of implementing in hardware the primitives of the BSR model we consider practical rules to translate BSR constructions into BSP ones. We also validate the discussion by translating BSR programs into BSP programs. We run them both on Silicon Graphics Origin2000 and on a Bi-Pentium 300 MHz. The results encourage us to develop a computational geometry problems starting from a BSR specification that is automatically translated into efficient BSP implementations. The results are pretty good and demonstrate that BSR can be used as specification language which is implemented in software by BSP primitives.
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一些计算几何问题的BSR程序的高效BSP实现
本文研究了在并行计算的BSR (Broadcasting with Selective Reduction)模型框架下实现若干计算几何问题(多边形中的点、相交问题、凸壳问题),然后在BSP (Bulk Synchronous parallel model)框架下实现程序。BSR是一种(理论)模型,具有PRAM模型的功能,并通过广播机制加以增强。BSR提供了简化规范部分的简洁符号。BSP适合于具体实现,因为它还根据一小组机器参数来表征预测。因此,我们不是在硬件上实现BSR模型的原语,而是考虑将BSR结构转换为BSP结构的实际规则。我们还通过将BSR程序翻译成BSP程序来验证讨论。我们在Silicon Graphics Origin2000和bipentium 300 MHz处理器上运行它们。结果鼓励我们从BSR规范开始开发计算几何问题,该规范可自动转换为有效的BSP实现。结果表明,BSR可以作为规范语言,通过BSP原语在软件中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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