MEDIA PEMBELAJARAN KAMUS TIGA BAHASA NEGARA BERBASIS ANDROID

Nora Yuris Prudensi, Masrizal Masrizal, Musthafa Haris Munandar
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Abstract

The purpose of this study is to create a dictionary application in three languages that can help users to make it easier to search for English, Korean and Indonesian vocabulary. Dictionary of 3 State Languages is a learning media that can provide convenience for students and the general public. The phenomenon that occurs is that students in the class have problems with foreign languages to complete the tasks given by the teacher in fulfilling the learning contributions needed in the learning process in foreign language subjects. This application is designed using UML, Eclipse and SQLite database. The design of this application is very useful for students, teachers, and even the general public. The method used in designing this application is the Waterfall System Development Life Cycle method. The stages carried out consist of data collection, analysis of problems and requirements, and testing. Data collected from Indonesian dictionaries, Japanese dictionaries, English dictionaries and preparatory software is required to build an application. The next step is to build an application with Eclipse and the last process is to complete the application and implement it to an android device which provides vocabulary translation services into three languages at once.. Keywords: Android, Foreign Language, Dictionary, Application
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以ANDROID为基础的国家三种语言学习媒体字典
本研究的目的是创建一个三种语言的词典应用程序,可以帮助用户更容易地搜索英语、韩语和印度尼西亚语词汇。《三国语大辞典》是为广大学生和公众提供方便的学习媒体。出现的现象是,在外语学科的学习过程中,学生在完成教师布置的任务、完成所需的学习贡献方面存在外语方面的问题。本应用程序使用UML、Eclipse和SQLite数据库进行设计。这个应用程序的设计对学生、教师甚至公众都非常有用。在设计此应用程序时使用的方法是瀑布系统开发生命周期方法。所进行的阶段包括数据收集、问题和需求分析以及测试。建立应用程序需要从印尼语词典、日语词典、英语词典和预备软件中收集数据。下一步是用Eclipse构建一个应用程序,最后一个过程是完成应用程序并将其实现到一个android设备上,该设备同时提供三种语言的词汇表翻译服务。关键词:Android,外语,词典,应用
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EVALUASI USABILITY PADA APLIKASI IMMERSIVE STORY TELLING SATUA I BELOG IMPLEMENTASI TEKNOLOGI VIRTUAL DALAM VISUALISASI PENGENALAN KAMPUS MENGGUNAKAN WEBVR PENGEBANGAN MEDIA INTERAKTIF BERORIENTASI HOTS (HIGHER ORDER THINGKING SKILLS) PADA MATAPELAJARAN BILOGI BERBASIS ANDROID SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN OBYEK WISATA TERBAIK DI KABUPATEN SRAGEN DENGAN METODE WEIGHTED PRODUCT DATA MINING UNTUK KLASIFIKASI STATUS PANDEMI COVID 19
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