Game Music Basics

Noah Kellman
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Abstract

Film music is linear, meaning you always know in what order the on-screen events occur. Game music, on the other hand, evolves and changes in real time based on the player’s actions. Composing for this unpredictable, nonlinear medium is a necessary skill unique to game music composition. This chapter examines how composing for nonlinear timelines is different both conceptually and technically, discussing the common techniques used in games today and empowering readers to use these in their own game projects.
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游戏音乐基础
电影音乐是线性的,这意味着你总是知道屏幕上事件发生的顺序。另一方面,游戏音乐则会根据玩家的行动实时发展和变化。为这种不可预测的非线性媒介作曲是游戏音乐作曲的一项必要技能。这一章将探讨非线性时间线在概念和技术上的不同之处,讨论当今游戏中使用的常见技巧,并让读者能够在自己的游戏项目中使用这些技巧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Using Audio Middleware Epilogue Emergence: Music’s Role in Player Experimentation Player Immersion and Music Game Music Basics
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