Agustín Ignacio Kanner, Diego Torres, Julieta Lombardelli, Cintia Peri
{"title":"Analyzing the use of Gamification in a Tutorial for a Citizen Science Project","authors":"Agustín Ignacio Kanner, Diego Torres, Julieta Lombardelli, Cintia Peri","doi":"10.1109/LACLO.2018.00048","DOIUrl":null,"url":null,"abstract":"Citizen science is a way of doing science in which people who do not necessarily have previous training to be part of a scientific project are invited. One of the challenges presented by citizen science is the training of volunteers in the tasks required by the research project. A valid approach is through gamification strategies. Gamification is the use of game elements in contexts that were not intended to be a game. In this article, we present a study of the use of gamification in tutorials for a citizen science project of astronomy photo classification. The evaluations showed that the aesthetics, the evaluation by points, the promotion with badges and the competition have been promising elements in this type of tutorials.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2018.00048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Citizen science is a way of doing science in which people who do not necessarily have previous training to be part of a scientific project are invited. One of the challenges presented by citizen science is the training of volunteers in the tasks required by the research project. A valid approach is through gamification strategies. Gamification is the use of game elements in contexts that were not intended to be a game. In this article, we present a study of the use of gamification in tutorials for a citizen science project of astronomy photo classification. The evaluations showed that the aesthetics, the evaluation by points, the promotion with badges and the competition have been promising elements in this type of tutorials.