A Scalable Interactive Mixed Reality Escape Room Simulation for Anatomy Learning

Xi Guo, Dai Rees, Mark Richards
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引用次数: 2

Abstract

Escape Room is an adventure game usually used for team building but can also be used to enhance group learning experiences, as teams need to solve problems to escape a locked room. Immersive technology such as Mixed Reality (MR) makes it possible to enhance users’ experience of physical escape rooms with rich digital context. However, most MR designs require special equipment or applications to be installed and it is problematic to make the system scalable. While, most commercial products are used for entertainment purposes; in this paper, a scalable interactive MR escape room simulation for anatomy learning is introduced. This paper outlines the background, design concepts, implementation and test result. It demonstrates how to make good use of MR technology in a standard classroom setting, whilst combining the learning resources with an escape room game to provide a better learning experience in human anatomy.
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用于解剖学学习的可扩展交互式混合现实逃生室模拟
《Escape Room》是一款冒险游戏,通常用于团队建设,但也可以用于增强团队学习体验,因为团队需要解决问题才能逃离一个上锁的房间。混合现实(MR)等沉浸式技术可以通过丰富的数字环境增强用户对物理密室的体验。然而,大多数MR设计需要安装特殊的设备或应用程序,并且使系统可扩展是有问题的。然而,大多数商业产品是用于娱乐目的;本文介绍了一种可扩展的交互式磁共振脱逃室模拟解剖学学习。本文概述了该系统的设计背景、设计理念、实现和测试结果。它演示了如何在标准教室环境中充分利用磁共振技术,同时将学习资源与密室逃生游戏结合起来,提供更好的人体解剖学学习体验。
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