Stealth assessment in serious games to improve OO learning outcomes

Suhni Abbasi, Hameedullah Kazi
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引用次数: 2

Abstract

Students often encounter difficulties when trying to understand the concept of object-orientation (OO). For learners specially for beginners, the harmonization between the concept of the real world and the concept of OO seems to be very serious and requires a modest and attractive approach. It is also challenging for an educator to align the learning objectives with learning outcomes by continuously monitoring the students progression of learning without disrupting the flow of learning. OOg, a Serious Game (SGs) approach, designed to help students to learn OO interactively and engagingly. OOg integrates Stealth Assessment (SA) technology to continuously monitor individual students interaction with the game to use an adaptive selection of activities and provides tailored feedback for the achievement of better learning outcomes. This article provides initial evidence that SA is likely to be included in the SGs to enhance teaching and learning. Future work involves analyzing and comparing the results of SA with external assessments.
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在严肃游戏中进行潜行评估,以提高OO学习成果
学生在试图理解面向对象(OO)的概念时经常遇到困难。对于学习者,特别是初学者来说,现实世界的概念和OO的概念之间的协调似乎是非常严肃的,需要一种谦虚而有吸引力的方法。对于教育工作者来说,在不中断学习流程的情况下,通过持续监控学生的学习进度,使学习目标与学习成果保持一致,也是一项挑战。OOg,一种严肃游戏(SGs)方法,旨在帮助学生以互动和引人入胜的方式学习OO。OOg集成了隐形评估(SA)技术,持续监测单个学生与游戏的互动,使用自适应的活动选择,并提供量身定制的反馈,以实现更好的学习成果。这篇文章提供了初步的证据,表明SA可能被纳入SGs以提高教与学。未来的工作包括分析和比较SA与外部评估的结果。
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