Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises

Shawn N. Gieser, V. Metsis, F. Makedon
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引用次数: 9

Abstract

Using video game technology in physical rehabilitation has shown many positive results in the past few years. The release of the Microsoft Kinect has presented many new opportunities for development in physical rehabilitation technologies. However, there have been questions about the Kinect's accuracy in actual experimentation. In this paper, we compare skeleton data obtained by a Kinect to that obtained by a VICON system in order to determine the accuracy of the Kinect while a tracked subject is moving their arm around. This is the first steps towards a much larger physical rehabilitation system.
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kinect骨骼追踪器用于身体康复训练的定量评估
在过去的几年里,在身体康复中使用电子游戏技术已经显示出许多积极的结果。微软Kinect的发布为物理康复技术的发展提供了许多新的机会。然而,人们对Kinect在实际实验中的准确性提出了质疑。在本文中,我们将Kinect获得的骨骼数据与VICON系统获得的骨骼数据进行比较,以确定被跟踪对象在移动手臂时Kinect的准确性。这是迈向更大的身体康复系统的第一步。
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