{"title":"Lumière: a novel framework for rendering 3D graphics in Smalltalk","authors":"F. Olivero, Michele Lanza, R. Robbes","doi":"10.1145/1735935.1735940","DOIUrl":null,"url":null,"abstract":"To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight.\n In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model.\n We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.","PeriodicalId":393791,"journal":{"name":"International Workshop on Smalltalk Technologies","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Smalltalk Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1735935.1735940","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight.
In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model.
We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.