6. The broken toy tactic: Clockwork worlds and activist games

Anne-Marie Schleiner
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Abstract

The focus of this chapter is on ‘activist simulation games,’ which are motivated by an activist or political intention on the part of the gamemaker, and which attempt to harness simulation and procedurality in the game to convey the maker’s political critique or message to the playing public. Schleiner argues that that the ‘toyness’ of the world of such games, the miniature abstraction of the model that announces itself as game, not life, contributes to a nullif ication of the game’s critical impact. To break away from this situation, she argues, requires a ‘broken toy tactic’ of interruption or sabotage that breaks the spell of games’ procedural,
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6. 破碎的玩具策略:发条世界和激进游戏
本章的重点是“激进模拟游戏”,这类游戏是由游戏制作者的激进或政治意图所驱动,并试图利用游戏中的模拟和程序性向玩家传达制作者的政治批评或信息。Schleiner认为,这类游戏世界的“玩闹性”,即宣称自己是游戏而非生活的模型的微缩抽象,削弱了游戏的关键影响。她认为,要摆脱这种情况,就需要一种打断或破坏游戏程序的“破玩具策略”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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