The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design

Ville Kankainen
{"title":"The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design","authors":"Ville Kankainen","doi":"10.1145/3001773.3001796","DOIUrl":null,"url":null,"abstract":"Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby -- thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"149 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773.3001796","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby -- thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
《Blood Bowl》中两个世界的相互作用:对混合桌面游戏设计的启示
最近,结合了物理和数字元素的数字桌游以及混合桌游获得了越来越多的成功。这个访谈研究比较了玩实体桌游和数字版桌游的体验。总的来说,材料和数字游戏是同一爱好的不同方面,因此是更广泛的消遣的一部分。研究结果揭示了玩家在两种游戏方式中所欣赏的不同方面。综上所述,这些结果将为未来的混合桌面游戏提供何种设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Using Digital Extensions to Create New VR Museum Experiences Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions Reporting Solo: A Design of Supporting System for Solo Live Reporting
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1