Development of man-machine interfaces based on user preferences

V. Kostov, S. Fukuda
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引用次数: 21

Abstract

An approach towards standardization of the general rules for synthesis and design of man machine interfaces that include dynamic adaptive behavior is presented. The link between the personality type (Myers-Briggs or Kersey Temperament sorter) and the personal preferences of the users (Kansei) for the purpose of building graphical user interface (GUI) was investigated. The rules for a personalized emotional GUI based on the subjective preferences of the users were defined The results were tested on a modified TETRIS game that displayed background characters capable of emotional response. When the system responded to a user in a manner that is customized to his or her preferences, the reaction time was smaller and the information transfer was faster. Usability testing methods were used and it was shown that development of pleasant cartoon face GUI based on the users inborn personality tendencies was feasible.
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基于用户偏好的人机界面开发
提出了一种实现包含动态自适应行为的人机界面综合与设计通用规则标准化的方法。研究了人格类型(Myers-Briggs或Kersey Temperament sorter)与用户个人偏好(Kansei)在构建图形用户界面(GUI)中的关系。基于用户的主观偏好定义了个性化情感GUI的规则,并在显示具有情感反应能力的背景角色的修改后的俄罗斯方块游戏中进行了结果测试。当系统以用户偏好定制的方式响应用户时,反应时间更短,信息传递更快。运用可用性测试方法,证明了基于用户天生的个性倾向开发令人愉悦的卡通面孔图形用户界面是可行的。
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