Implementation and optimization of multimedia framework on heterogeneous multi-core platform

Yu-Lin Wang, Sung-Yen Chang, Shih-Chieh Chen, Yueh-Min Huang
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Abstract

The multimedia framework is designed to provide easy to use services for developing multimedia applications based on an embedded platform. With the rapid advances in multimedia technology, various types of codec have been developed. Most of them achieve good performance but construct with complicated algorithms. Moreover, the current computing load of embedded system is still carried by MPU, and its burden of huge computing load leads multimedia framework to fail in real-time performance. Therefore, this paper analyzes the characteristics and demands of the multimedia frameworks. It proposes a refined interface to integrate the powerful digital signal processor for acceleration and modifies the frameworks architecture to maximize its efficiency. In our experiments, we apply Android multimedia framework as our test benchmark, and export our DSP H.264/AVC decoder into the embedded multimedia. The experimental results indicate that when the resolution becomes large, the effectiveness of the proposed architecture is about 1≃2.5 fps improved than the original frameworks. When the resolution becomes smaller, the performance increases significantly, say about 6≃7 fps improvement. Moreover, the playback could achieve the real-time performance even if the CPU which we used is less powerful than OMAP platform.
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异构多核平台上多媒体框架的实现与优化
多媒体框架旨在为基于嵌入式平台的多媒体应用开发提供易于使用的服务。随着多媒体技术的飞速发展,各种类型的编解码器应运而生。它们大多具有良好的性能,但构造算法复杂。此外,目前嵌入式系统的计算负荷仍由微处理器承担,其巨大的计算负荷导致多媒体框架的实时性不佳。因此,本文分析了多媒体框架的特点和需求。提出了一种集成强大的数字信号处理器的改进接口,并对框架结构进行了修改,使其效率最大化。在实验中,我们以Android多媒体框架为测试基准,将我们的DSP H.264/AVC解码器导出到嵌入式多媒体中。实验结果表明,当分辨率变大时,该框架的效率比原框架提高约1≃2.5 fps。当分辨率变小时,性能显著提高,约为6 / 7 fps。此外,即使我们使用的CPU不如OMAP平台强大,也可以实现实时播放。
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