Improving students' learning in software engineering education through multi-level assignments

C. Köppe, Leo Pruijt
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引用次数: 8

Abstract

Assignments and exercises are an essential part of software engineering education. It usually requires a variety of these assignments to cover a desired wide range of educational objectives as defined in the revised Bloom's taxonomy. But such a variety has inherent problems, e.g. that students might not see the connections between the assignments and find it hard to generalize the covered concepts. In this paper we present the educational design pattern Multi-Level Assignment which addresses these problems. It enables the assignment designer to incorporate a variety of educational objectives into a single assignment by including the concepts on multiple knowledge and process levels. The description as educational design pattern and the provided three implementation examples make this approach directly applicable for other software engineering educators.
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通过分层作业促进学生在软件工程教育中的学习
作业和练习是软件工程教育的重要组成部分。它通常需要各种各样的作业,以涵盖修订后的布鲁姆分类法所定义的广泛的教育目标。但是这样的多样性有其固有的问题,例如,学生可能看不到作业之间的联系,并且很难概括所涵盖的概念。针对这些问题,本文提出了多层次教学设计模式。它使作业设计者能够通过包含多个知识和过程级别的概念,将各种教育目标合并到单个作业中。作为教育设计模式的描述和提供的三个实现示例使该方法直接适用于其他软件工程教育者。
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