The Effect of Spatial Audio on the Virtual Representation of Personal Space

Lauren E. Buck, Mauricio Flores Vargas, R. Mcdonnell
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引用次数: 2

Abstract

Auditory feedback is an important element in the perception of one's surroundings. Vocal intonation betrays emotion, step frequency determines urgency, and volume gives way to proximity. While it is widely understood that sound is an important element in game design and film, research on how auditory feedback affects interactions taking place in virtual reality experiences is lacking. In this work, we propose an experiment in which we will begin to uncover the effect of auditory feedback, particularly spatial audio, on the preservation of personal space in an immersive virtual environment. Users will be exposed to visual and auditory stimuli and asked to report both interpersonal and peripersonal space. Personal space is dynamically responsive to circumstance, and is notably malleable by the presence of auditory stimuli in the real world. Consequently, we expect personal space to dynamically change in the presence of auditory stimuli in an immersive virtual environment. There is no prior study into how auditory feedback affects the maintenance of this space in virtual reality.
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空间音频对个人空间虚拟表现的影响
听觉反馈是感知周围环境的一个重要因素。声音的语调暴露了情绪,步伐的频率决定了紧急程度,音量让位于接近程度。虽然人们普遍认为声音是游戏设计和电影中的重要元素,但关于听觉反馈如何影响虚拟现实体验中的互动的研究却很少。在这项工作中,我们提出了一个实验,我们将开始揭示听觉反馈的影响,特别是空间音频,在沉浸式虚拟环境中保护个人空间。用户将暴露在视觉和听觉刺激下,并被要求报告人际和周边个人空间。个人空间对环境是动态响应的,并且在现实世界中听觉刺激的存在下具有明显的可塑性。因此,我们期望在沉浸式虚拟环境中,在听觉刺激的存在下,个人空间能够动态变化。目前还没有关于听觉反馈如何影响虚拟现实中这个空间的维持的研究。
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