APLIKASI UNLALIA BATIK TROSO BERMUATAN EMPAT KETERAMPILAN BERBAHASA SEBAGAI INOVASI PEMBELAJARAN SISWA KELAS VIII SMP/MTs

Novi Auliana Putri, M. Ahsin, Luthfa Nugraheni
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Abstract

In learning Indonesian at SMP/MTs Kudus, there are not many students use android-based media. Even though Android-based learning media is important, especially for persuasion material which includes four aspects of language skills. This study aims to analyze the needs of students and teachers in the use of learning media and then describe the development of the Unlalia Batik Troso application which contains four aspects of language skills. The research method used is Research and Development which uses the theory of Sukmadinata of three stages of development. The subjects in this study are 110 students consisting of: 32 students from SMP N 1 Undaan Kudus, 40 students from Mu'allimat NU Kudus, and 38 students from MTs NU Assalam Jati Kudus. Students and teachers state that learning media is important in the Indonesian language learning process. This can be seen from the results of the needs analysis with the percentage of 67% of Indonesian teachers stating that they really need learning media and 33% stating that there is a need for learning media. The results of the analysis of student needs are that 92% of students really need application learning media and 8% of students say they need application media. While the results of the development of the Unlalia Batik Troso application prototype utilize several supporting applications, namely Canva, CapCut, Microsoft PowerPoint, and Smart Apps Creator.
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蜡染TROSO的新应用具有四种语言技能,作为八年级学生的学习创新
在SMP/ mt Kudus学习印尼语时,没有多少学生使用基于android的媒体。尽管基于android的学习媒体很重要,特别是对于包括语言技能四个方面的说服材料。本研究旨在分析学生和教师在使用学习媒体方面的需求,然后描述Unlalia蜡染Troso应用程序的开发,该应用程序包含四个方面的语言技能。采用的研究方法是研究与发展,它采用了苏马迪纳塔的三个发展阶段理论。本研究的研究对象为110名学生,其中:Undaan Kudus SMP N 1学生32名,Mu'allimat NU Kudus学生40名,NU Assalam Jati Kudus mt学生38名。学生和老师都认为学习媒体在印尼语学习过程中很重要。这可以从需求分析的结果中看出,67%的印尼教师表示他们确实需要学习媒体,33%的教师表示需要学习媒体。学生需求分析的结果是,92%的学生确实需要应用学习媒体,8%的学生表示需要应用学习媒体。而Unlalia蜡染Troso应用程序原型的开发结果利用了几个支持应用程序,即Canva, CapCut, Microsoft PowerPoint和Smart Apps Creator。
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