PEMAR: A pervasive middleware for activity recognition with smart phones

Prakash Vaka, Feichen Shen, Mayanka Chandrashekar, Yugyung Lee
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引用次数: 13

Abstract

The growing affordability of smart phones and mobile devices has only added to this trend by encouraging prolonged durations of inactivity. In this paper, we present a middleware, called the Pervasive Middleware for Activity Recognition (PEMAR) that aims to increase the level of physical activity by creating a middleware for active games on mobile devices. For the PEMAR application, we present a human centered and adaptive approach that recognizes and learns human activities continuously by employing an activity library. The activity models in the library will be annotated with patterns of human activities and their contexts for general usage of activity models. This will be beneficial to many pervasive applications in terms of the availability of the accurate activity models as well as the reduction of burden for gesture training. The PEMAR middleware is composed of the following: (1) semantic models for human activity, (2) activity analysis, (3) activity recognition, (4) adaptation of motion models, and (5) motion based game applications. We evaluate the proposed PEMAR model in terms of its recognition accuracy and performance. In addition, we demonstrate the usage of the middleware through interactive activity gaming applications.
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PEMAR:用于智能手机活动识别的普及中间件
智能手机和移动设备的价格越来越便宜,这只会加剧这一趋势,鼓励人们长时间不活动。在本文中,我们提出了一种中间件,称为活动识别的普遍中间件(PEMAR),旨在通过为移动设备上的活动游戏创建中间件来提高物理活动水平。对于PEMAR应用程序,我们提出了一种以人为中心的自适应方法,该方法通过使用活动库来连续识别和学习人类活动。库中的活动模型将使用人类活动的模式及其上下文进行注释,以用于活动模型的一般使用。这将有利于许多广泛应用的准确的活动模型的可用性以及减少手势训练的负担。PEMAR中间件由以下几个部分组成:(1)人类活动的语义模型,(2)活动分析,(3)活动识别,(4)运动模型的适应,(5)基于运动的游戏应用。我们从识别精度和性能方面对所提出的PEMAR模型进行了评估。此外,我们还通过交互式活动游戏应用程序演示了中间件的使用。
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