3D Arrow: A virtual pointer for immersive sculpting

J. Grosjean, Jérôme Simonin, Eric Galin, S. Mérillou
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引用次数: 2

Abstract

Interaction inside virtual reality applications begins usually with simple selection tasks that can be achieved with moderate degrees of performances. More complex operations like modeling or sculpting inside an immersive environment raises however increased needs for precise 3D selections and visual feedback. In a modeling context any 3D location must be targetable, even ones that are outside of initial reach or not graphically represented. Common interaction techniques in virtual reality do not fullfill these goals without switching between different tools. We present an extensive and precise selection technique called the 3D arrow, used for moving and sculpting inside an immersive terrain modeling application. Composed of a graphic mouse-like pointer constrained inside a workspace defined by the region of space at arm's reach, the 3D arrow allow the users to seamlessly reach and target any position of space within the same interaction paradigm and to rotate the view around the pointer. The graphic appearance of the pointer is carefully designed to help users estimate its global and local position in the terrain scenery.
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3D箭头:用于沉浸式雕刻的虚拟指针
虚拟现实应用程序中的交互通常从简单的选择任务开始,这些任务可以通过中等程度的性能来实现。更复杂的操作,如在沉浸式环境中建模或雕刻,增加了对精确3D选择和视觉反馈的需求。在建模上下文中,任何3D位置都必须是可瞄准的,即使是在初始范围之外或没有图形表示的位置。如果不切换不同的工具,虚拟现实中的常见交互技术无法实现这些目标。我们提出了一种广泛而精确的选择技术,称为3D箭头,用于在沉浸式地形建模应用程序中移动和雕刻。3D箭头由一个类似鼠标的图形指针组成,该指针被限制在由手臂可及的空间区域定义的工作空间中,它允许用户在相同的交互范例中无缝地到达和瞄准空间的任何位置,并围绕指针旋转视图。指针的图形外观经过精心设计,以帮助用户估计其在地形风景中的全局和局部位置。
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