{"title":"O JOGO “STOP MATEMÁTICO” COMO METODOLOGIA PARA O ENSINO DE OPERAÇÕES MATEMÁTICAS","authors":"Bruno Rogério Ferro","doi":"10.18762/1982-4920.20190004","DOIUrl":null,"url":null,"abstract":"This work had as thematic the development and application of a didactic game titled \"Stop Mathematician\" that discusses the content about mathematical operations for students of the 6th grade of elementary School, as methodology allied to the teaching practice, assisting in Teaching-learning process in a dynamic way in the school environment. The project was based on the traditional Stop game, performing in four stages: review of the content, general rules of the game, application of the game and application of a questionnaire. The results showed that most students approved the proposal, favoring the development of various skills. It was concluded that the use of ludic through didactic games is a viable alternative to be applied as a methodology in the teaching of mathematics, contributing to a meaningful learning of students.","PeriodicalId":325306,"journal":{"name":"Revista Científica do Centro Universitário de Araras \"Dr. Edmundo Ulson\"","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Científica do Centro Universitário de Araras \"Dr. Edmundo Ulson\"","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18762/1982-4920.20190004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This work had as thematic the development and application of a didactic game titled "Stop Mathematician" that discusses the content about mathematical operations for students of the 6th grade of elementary School, as methodology allied to the teaching practice, assisting in Teaching-learning process in a dynamic way in the school environment. The project was based on the traditional Stop game, performing in four stages: review of the content, general rules of the game, application of the game and application of a questionnaire. The results showed that most students approved the proposal, favoring the development of various skills. It was concluded that the use of ludic through didactic games is a viable alternative to be applied as a methodology in the teaching of mathematics, contributing to a meaningful learning of students.