Fast volume rendering using adaptive block subdivision

C. Lee, Kyu Ho Park
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引用次数: 5

Abstract

We propose a fast volume rendering scheme that greatly reduces ray-casting overheads by adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then we merge coherent uniform blocks to generate adaptive-sized blocks that are efficient for leaping space. To accomplish this, an efficient block merging algorithm based on a boundary following and scan-filling strategy is proposed. Experimental results show that our fast volume rendering scheme is superior to other schemes in constructing a data structure for fast rendering; due to its simple construction approach, construction speed is more than three times faster than a hierarchical data structure, the octree. A 25% to 70% performance gain in rendering time over the octree is also exhibited. The additional advantages of our scheme are a stable acceleration for animation and an associativity with a compression-based volume rendering.
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快速体渲染使用自适应块细分
我们提出了一种快速体绘制方案,通过自适应块细分大大减少了光线投射开销。我们首先应用统一的空间细分构造自适应细分体。然后,我们合并连贯一致的块,以产生有效跳跃空间的自适应大小的块。为此,提出了一种基于边界跟踪和扫描填充策略的高效块合并算法。实验结果表明,本文提出的快速体绘制方案在构建快速绘制的数据结构方面优于其他方案;由于其简单的构造方法,构造速度比分层数据结构八叉树快三倍以上。与八叉树相比,渲染时间的性能提高了25%到70%。该方案的其他优点是稳定的动画加速和基于压缩的体渲染的关联性。
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