{"title":"Real time two-way coupling of fluids to deformable bodies using particle method on GPU","authors":"Kazuhiko Yamamoto","doi":"10.1145/1666778.1666788","DOIUrl":null,"url":null,"abstract":"In this work, I propose a flexible two way coupling method between fluid and deformable bodies using Particle Method, that enable to conserve the momentum of the coupled system to increase the stability and enable to set large size time step. Two way coupling method consider the both effects that is fluid to solid, and solid to fluid simultaneously. To simulate these phenomena, I construct a novel method by expanding the MPS(Moving Particles Semi-Implicit) Method, and present the efficient implementation on GPU to execute at a real time rate.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In this work, I propose a flexible two way coupling method between fluid and deformable bodies using Particle Method, that enable to conserve the momentum of the coupled system to increase the stability and enable to set large size time step. Two way coupling method consider the both effects that is fluid to solid, and solid to fluid simultaneously. To simulate these phenomena, I construct a novel method by expanding the MPS(Moving Particles Semi-Implicit) Method, and present the efficient implementation on GPU to execute at a real time rate.