Real Time Localization and 3D Reconstruction

E. Mouragnon, M. Lhuillier, M. Dhome, F. Dekeyser, P. Sayd
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引用次数: 443

Abstract

In this paper we describe a method that estimates the motion of a calibrated camera (settled on an experimental vehicle) and the tridimensional geometry of the environment. The only data used is a video input. In fact, interest points are tracked and matched between frames at video rate. Robust estimates of the camera motion are computed in real-time, key-frames are selected and permit the features 3D reconstruction. The algorithm is particularly appropriate to the reconstruction of long images sequences thanks to the introduction of a fast and local bundle adjustment method that ensures both good accuracy and consistency of the estimated camera poses along the sequence. It also largely reduces computational complexity compared to a global bundle adjustment. Experiments on real data were carried out to evaluate speed and robustness of the method for a sequence of about one kilometer long. Results are also compared to the ground truth measured with a differential GPS.
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实时定位和三维重建
在本文中,我们描述了一种估计校准相机(安置在实验车辆上)的运动和环境的三维几何形状的方法。唯一使用的数据是视频输入。实际上,兴趣点是在帧之间以视频速率跟踪和匹配的。实时计算摄像机运动的鲁棒估计,选择关键帧并允许特征3D重建。该算法特别适用于长图像序列的重建,因为它引入了一种快速的局部束调整方法,确保了沿序列估计的相机姿态的良好准确性和一致性。与全局束调整相比,它还大大降低了计算复杂度。在实际数据上进行了实验,以评估该方法在约1公里长的序列上的速度和鲁棒性。结果还与差分GPS测量的地面真值进行了比较。
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