A. Permana, Analekta Tiara Perdana, Yanuardi Eka Ramadhan
{"title":"Mobile Educational Game of Animal Guess in Android Platform","authors":"A. Permana, Analekta Tiara Perdana, Yanuardi Eka Ramadhan","doi":"10.31000/jika.v6i3.6811","DOIUrl":null,"url":null,"abstract":"The COVID-19 pandemic has had a drastic impact on education in Indonesia because all learning must be done online. This encourages researchers to create educational games. Waterfall is used for the development method, black box testing is used as a testing method, and an educational game guessing animal names with various animal categories, which can display animal images, animal sounds, and animal animations. All designs in educational games think of animal names.","PeriodicalId":195557,"journal":{"name":"JIKA (Jurnal Informatika)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JIKA (Jurnal Informatika)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31000/jika.v6i3.6811","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The COVID-19 pandemic has had a drastic impact on education in Indonesia because all learning must be done online. This encourages researchers to create educational games. Waterfall is used for the development method, black box testing is used as a testing method, and an educational game guessing animal names with various animal categories, which can display animal images, animal sounds, and animal animations. All designs in educational games think of animal names.