{"title":"Perceptual model optimized efficient foveated rendering","authors":"Zipeng Zheng, Zhuo Yang, Yinwei Zhan, Yuqing Li, Wenxin Yu","doi":"10.1145/3281505.3281588","DOIUrl":null,"url":null,"abstract":"Higher resolution, wider FOV and increasing frame rate of HMD are demanding more VR computing resources. Foveated rendering is a key solution to these challenges. This paper introduces a perceptual model optimized foveated rendering. Tessellation levels and culling areas are adaptively adjusted based on visual sensitivity. We improve rendering performance while satisfying visual perception.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281588","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Higher resolution, wider FOV and increasing frame rate of HMD are demanding more VR computing resources. Foveated rendering is a key solution to these challenges. This paper introduces a perceptual model optimized foveated rendering. Tessellation levels and culling areas are adaptively adjusted based on visual sensitivity. We improve rendering performance while satisfying visual perception.