A framework for the rigorous design of highly adaptive timed systems

Maxime Cordy, Axel Legay, Pierre-Yves Schobbens, Louis-Marie Traonouez
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引用次数: 9

Abstract

Adaptive systems can be regarded as a set of static programs and transitions between these programs. These transitions allow the system to adapt its behaviour in response to unexpected changes in its environment. Modelling highly dynamic systems is cumbersome, as these may go through a large number of adaptations. Moreover, often they must also satisfy real-time requirements whereas adaptations may not complete instantaneously. In this paper, we propose to model highly adaptive systems as dynamic real-time software product lines, where software products are able to change their features at runtime. Adaptive features allow one to design systems equipped with runtime reconfiguration capabilities and to model changes in their environment, such has failure modes. We define Featured Timed Game Automata, a formalism that combines adaptive features with discrete and real-time behaviour. We also propose a novel logic to express real-time requirements on adaptive systems, as well as algorithms to check a system against them. We implemented our method as part of PyECDAR, a model checker for timed systems.
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一个高度自适应定时系统严格设计的框架
自适应系统可以看作是一组静态程序和这些程序之间的转换。这些转换允许系统调整其行为以响应其环境中的意外变化。对高度动态的系统进行建模是很麻烦的,因为这些系统可能会经历大量的调整。此外,它们通常还必须满足实时需求,而适应可能不会立即完成。在本文中,我们建议将高度自适应系统建模为动态实时软件产品线,其中软件产品能够在运行时改变其特性。自适应特性允许设计具有运行时重新配置能力的系统,并对其环境中的变化进行建模,例如具有故障模式。我们定义了有特色的定时游戏自动机,这是一种将自适应特征与离散和实时行为相结合的形式。我们还提出了一种新的逻辑来表达对自适应系统的实时要求,以及根据这些要求检查系统的算法。我们将我们的方法作为PyECDAR的一部分实现,PyECDAR是一个定时系统的模型检查器。
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