How People Reflect On The Usage Of Cosmetic Virtual Goods: A Structural Topic Modeling Analysis Of R/Dota2 Discussions

D. Bulygin, Ilya Musabirov
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Abstract

With virtual purchases being a leading source of revenue for game developers, it is still unclear how players evaluate non-functional goods and the experiences those goods grant. With the use of structural topic models, this work demonstrates the dimensions of players’ experience extracted from discussions in association with price changes. This work contributes to the field by decomposing virtual goods values into experience dimensions in their relationship between extracted experience dimensions and the item’s price, and by a detailed description of expectation mismatch.
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人们如何反思化妆品虚拟商品的使用:R/Dota2讨论的结构主题建模分析
虚拟交易是游戏开发商的主要收入来源,但玩家如何评价非功能性商品和这些商品带来的体验仍不清楚。通过使用结构性主题模型,这项工作展示了从与价格变化相关的讨论中提取的玩家体验的维度。这项工作通过将虚拟商品的价值分解为经验维度,以及所提取的经验维度与商品价格之间的关系,以及对期望不匹配的详细描述,为该领域做出了贡献。
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