Anthropogenesis and Dynamics of Values Under Conditions of Information Technology Development

L. Baeva
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引用次数: 10

Abstract

Entry into the Information Age provided radically new conditions of the modern anthropogenesis–the formation and the development of human beings, their corporality, consciousness, life world, relations with their social world and other persons. In modern society the space of the virtual sphere is extending and becoming dominant, forming a new kind of culture–a digital one. The development of a digital culture is a new form of creative work. After the creation of the second nature–the world of things–human beings created the third nature–the world of virtual phenomena, which is a peculiar composition of the conscious world and the world of modern high information technologies. In such a case it is still paradoxical, that presently human beings exist within two dimensions: The virtual dimension (game or Internet-communication), being a true value for them. The second physically real dimension is instrumental, accompanying and losing its significance in terms of value. interpersonal communication, education, creative work and leisure move from a real sphere into a virtual one. Virtuality is becoming not merely a mediator between a human and the world but truly the world itself. Virtual things are identified with real things in the younger generation’s consciousness. This changing reality model is modifying human beings.
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信息技术发展条件下的人类活动与价值观动态
信息时代的进入为现代人类活动提供了全新的条件——人的形成和发展,人的物质性、意识、生活世界、与社会世界和其他人的关系。在现代社会中,虚拟领域的空间不断扩展并占据主导地位,形成了一种新的文化——数字文化。数字文化的发展是一种新的创造性工作形式。人类在创造了第二本性——物的世界之后,又创造了第三本性——虚拟现象的世界,这是意识世界和现代高信息技术世界的奇特组合。在这种情况下,它仍然是矛盾的,目前人类存在于两个维度:虚拟维度(游戏或互联网通信),对他们来说是一个真正的价值。第二个物理真实的维度是工具性的,伴随并失去其价值意义。人际交往、教育、创造性工作和休闲从现实领域进入虚拟领域。虚拟正变得不仅仅是人类和世界之间的中介,而是真正的世界本身。在年轻一代的意识中,虚拟的东西与真实的东西是等同的。这种不断变化的现实模式正在改变人类。
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