Transfer non-stationary texture with complex appearance

Cheng Peng, Na Qi, Qing Zhu
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Abstract

Texture transfer has been successfully applied in computer vision and computer graphics. Since non-stationary textures are usually complex and anisotropic, it is challenging to transfer these textures by simple supervised method. In this paper, we propose a general solution for non-stationary texture transfer, which can preserve the local structure and visual richness of textures. The inputs of our framework are source texture and semantic annotation pair. We record different semantics as different regions and obtain the color and distribution information from different regions, which is used to guide the the low-level texture transfer algorithm. Specifically, we exploit these local distributions to regularize the texture transfer objective function, which is minimized by iterative search and voting steps. In the search step, we search the nearest neighbor fields of source image to target image through Generalized PatchMatch (GPM) algorithm. In the voting step, we calculate histogram weights and coherence weights for different semantic regions to ensure color accuracy and texture continuity, and to further transfer the textures from the source to the target. By comparing with state-of-the-art algorithms, we demonstrate the effectiveness and superiority of our technique in various non-stationary textures.
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转移具有复杂外观的非静止纹理
纹理传输技术在计算机视觉和计算机图形学中得到了成功的应用。由于非静止纹理通常是复杂的和各向异性的,用简单的监督方法转移这些纹理是具有挑战性的。本文提出了一种非平稳纹理传输的通用解决方案,该方案既能保持纹理的局部结构,又能保持纹理的视觉丰富性。框架的输入是源纹理和语义标注对。我们将不同的语义记录为不同的区域,获取不同区域的颜色和分布信息,用于指导底层纹理转移算法。具体来说,我们利用这些局部分布来正则化纹理传递目标函数,并通过迭代搜索和投票步骤最小化纹理传递目标函数。在搜索步骤中,我们通过广义PatchMatch (GPM)算法搜索源图像到目标图像的最近邻字段。在投票步骤中,我们计算不同语义区域的直方图权值和相干权值,以确保颜色的准确性和纹理的连续性,并进一步将纹理从源转移到目标。通过与现有算法的比较,我们证明了该技术在各种非平稳纹理中的有效性和优越性。
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