A Methodology for Emulating, Developing, and Testing the Middleware DTV Play in Personal Computers

B. Farias, Ivo Machado, E. Filho, Claudio Pinheiro, Petrina Kimura, Leonardo Cordeiro, Daniel Xavier
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Abstract

Traditional environments for developing middleware stacks for DTV Play are often based on personal computers, using their available modules and resources. However, as those do not usually represent correctly the digital TV environment found in commercial platforms, the resulting elements may present restrictions, wrong behavior, and bugs related to incorrectly handled scenarios. The present work addresses this problem and proposes an emulation methodology that includes representations of elements specific to DTV platforms, such as tuners and demultiplexers. An evaluation performed with a real implementation of this scheme showed that it provides software already prepared for final DTV products and shorter development and testing periods periods.
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一种在个人计算机中模拟、开发和测试中间件数字电视播放的方法
为DTV Play开发中间件堆栈的传统环境通常基于个人计算机,使用其可用的模块和资源。然而,由于这些通常不能正确地表示商业平台中发现的数字电视环境,因此产生的元素可能会出现限制、错误行为和与错误处理场景相关的错误。目前的工作解决了这个问题,并提出了一种仿真方法,其中包括特定于数字电视平台的元素的表示,例如调谐器和解复用器。通过对该方案的实际实施进行的评估表明,该方案为最终的数字电视产品提供了已经准备好的软件,并且缩短了开发和测试周期。
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