Measuring interest in linear single player FPS games

Kenneth Chan, Koji Mikami, K. Kondo
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引用次数: 6

Abstract

In this study, we measured attention levels to identify points of high player interest in linear single player FPS games. Our results suggest that further analysis of these points could lead to a better understanding of player interest and how to design interesting encounters in games.
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衡量对线性单人FPS游戏的兴趣
在这项研究中,我们测量了注意力水平,以确定线性单人FPS游戏中玩家最感兴趣的点。我们的研究结果表明,对这些要点的进一步分析可以帮助我们更好地理解玩家的兴趣,以及如何在游戏中设计有趣的遭遇战。
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