Immersive Technologies for Vestibular Rehabilitation

E. Pereira, Bruno Ferreira, A. M. Amorim, Paulo Menezes
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Abstract

Vestibular vertigo accounts for about a quarter of dizziness complaints. Loss of vestibular function is a debilitating condition that causes nausea, spontaneous nystagmus, or disequilibrium, which is known to highly influence day-to-day tasks. Therefore, recovery should start as soon as possible, targeting the affected side of the vestibular apparatus, by performing a set of prescribed exercises. Aside from being a long and tiresome process, patients must perform these exercises, while trying to stimulate optokinetic, angular vestibulo-ocular, and vestibulospinal reflexes. The article presents the development of virtual reality serious games that can be played at home or in a rehabilitation clinic. The main objective is to increase patients' motivation, specifically during telerehabilitation which is essential for a faster recovery process. A preliminary evaluation was carried out to compare the users' experiences using a smartphone-based headset and a standalone commercial head-mounted display, the Oculus Quest.
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前庭康复的沉浸式技术
前庭性眩晕约占头晕主诉的四分之一。前庭功能丧失是一种使人衰弱的疾病,可引起恶心、自发性眼球震颤或失衡,这对日常工作有很大影响。因此,恢复应尽快开始,针对前庭器官的影响,进行一套规定的运动。除了这是一个漫长而令人厌倦的过程外,患者还必须进行这些练习,同时试图刺激光动力学、角前庭-眼反射和前庭-脊髓反射。本文介绍了虚拟现实严肃游戏的发展,可以在家里或在康复诊所玩。主要目标是增加患者的动力,特别是在远程康复期间,这对更快的康复过程至关重要。研究人员进行了初步评估,比较了用户使用基于智能手机的头戴式显示器和独立的商用头戴式显示器Oculus Quest的体验。
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