Development of Interactive E-Modules Assisted by The Kvisoft Flipbook Maker Application on Algebraic Forms Grade VII

Ainun Fachrunisa, K. S. Kuncoro, Tri Astuti Arigiyati
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引用次数: 6

Abstract

The research objectives are to develop a mathematics learning media product that can be accessed via android with the help of the Kvisoft Flipbook Maker application. The type of research is Research and Development (R&D) with a 4-D Thiagarajan research model which consists of 4 stages (Define, Design, Development, and Disseminate). The subjects of this study were 10 students of class VII SMP N 3 Bantul. Data collection techniques were performed through questionnaires and validation sheets. Based on the results of expert validation, the e-module-based learning media is feasible to be used in the mathematics learning process and is included in the very good category with an ideal percentage of 90.85%. The results of the response of educators with the ideal percentage of 87.5% in the excellent category while the results of the responses of students with the ideal percentage of 92% in the excellent category. This shows that the learning media developed is suitable for use in the mathematics learning process and e-module-based media products can be further developed in the learning process to encourage educators to be more creative and innovative in creating interesting and fun media for students.
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Kvisoft Flipbook Maker辅助下的交互式电子模块在代数形式(七年级)中的开发
研究目标是开发一种数学学习媒体产品,可以在Kvisoft Flipbook Maker应用程序的帮助下通过android访问。研究类型为研究与开发(R&D),采用4- d Thiagarajan研究模型,该模型包括4个阶段(定义、设计、开发和传播)。本研究以班图尔中学七班10名学生为研究对象。通过问卷调查和验证表进行数据收集技术。专家验证结果表明,基于e-module的学习媒介在数学学习过程中是可行的,理想率为90.85%,属于非常好的范畴。教育工作者的回答结果理想率为87.5%,学生的回答结果理想率为92%,为优秀。这表明所开发的学习媒体适合在数学学习过程中使用,基于电子模块的媒体产品可以在学习过程中进一步开发,以鼓励教育者在为学生创造有趣和有趣的媒体方面更具创造性和创新性。
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