AI-Human Collaboration for in Situ Interactive Exploration of Behaviours From Immersive Environment

Victor Roger, Yves Duvivier, Matthieu Perreira da Silva, Yannick Prié
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Abstract

Experiments in immersive environments allow the collection of large amounts of data that are closely related to individual behaviour. The recording of such experiments allows for the complex study of under-constrained tasks. That is, tasks that allow for a high degree of contingency in their resolution. This contingency allows for better discrimination of individual behaviour. However, the high complexity of the tasks makes them difficult to analyse. My thesis aims to discuss the advantages of Immersive Analytics for analysing hybrid sequential data (trajectory and events) generated in immersive environments. The analysis needs to be performed at a very high level of abstraction due to the high contingency of behaviours extracted from immersive environments. The massive amount of data generated highlights the need to build a model that allows feature extraction at a high level of abstraction. Since the exploration scheme is unknown in advance, the visualisations provided to the analyst should be highly interactive and adaptable to follow the analyst’s queries as he or she searches for new insights in the data.
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人工智能-人类协作:沉浸式环境中行为的现场交互探索
在沉浸式环境中进行实验,可以收集到与个体行为密切相关的大量数据。这样的实验记录允许对约束不足的任务进行复杂的研究。也就是说,任务在其解决方案中允许高度的偶然性。这种偶然性可以更好地区分个体行为。然而,任务的高度复杂性使得它们难以分析。我的论文旨在讨论沉浸式分析在沉浸式环境中生成的混合顺序数据(轨迹和事件)分析的优势。由于从沉浸式环境中提取的行为具有很高的偶然性,因此需要在非常高的抽象级别上执行分析。生成的大量数据突出表明需要构建一个允许在高抽象级别提取特征的模型。由于勘探方案事先是未知的,提供给分析师的可视化应该是高度互动的,并且在分析师搜索数据中的新见解时,可以根据分析师的查询进行调整。
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