A 3D NIR camera for gesture control of video game consoles

D. Ionescu, V. Suse, C. Gadea, B. Solomon, B. Ionescu, S. Islam, M. Cordea
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引用次数: 3

Abstract

Gesture-based human-computer interaction is presently an important area of research that aims to make reliable touch-free user interfaces a reality. More recent gesture detection technologies use cameras that rely on near-infrared (NIR) illumination to obtain 3D depth information for objects within the camera's field-of-view. These cameras use either structured light, time-of-flight (ToF), or stereoscopy. Depth images allow a person's body and hands to be separated from the background, thereby permitting modern image processing algorithms to be used for greatly improved gesture detection. This paper presents a new depth generation principle that uses a monotonic increasing and decreasing function to control NIR illumination pulses. Reflected light pulses are captured as a series of images and the depth map of the visible objects is calculated in real-time using reconfigurable hardware. Measurements and results are given to explain how the depth map is built and how the camera allows gestures to be used to control a video game console.
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用于视频游戏机手势控制的3D近红外相机
基于手势的人机交互目前是一个重要的研究领域,旨在使可靠的无触摸用户界面成为现实。最近的手势检测技术使用依赖近红外(NIR)照明的相机来获取相机视野内物体的3D深度信息。这些相机要么使用结构光,飞行时间(ToF),或立体。深度图像允许人的身体和手从背景中分离出来,从而允许使用现代图像处理算法来大大改进手势检测。本文提出了一种新的深度生成原理,利用单调增减函数控制近红外照明脉冲。反射光脉冲被捕获为一系列图像,并使用可重构硬件实时计算可见物体的深度图。测量和结果解释了深度图是如何构建的,以及相机如何允许使用手势来控制视频游戏机。
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