A Concept for 3D Interaction on a Curved Touch Display

H. Palleis, Mirjam Mickisch, H. Hussmann
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Abstract

The handling of 3D content increasingly permeates amateur activities and occurs spontaneously on public displays. The design of interaction techniques for such scenarios is subject to tensions between established expert user interfaces, 3D touch interaction and the requirements of the usage context. We present a novel concept for 3D touch interaction on a curved display targeted at non-expert and spontaneous interaction scenarios. We further present preliminary results from an experiment, during which we compared our interaction technique with an established one for different 3D interaction tasks. The results indicate that for the chosen tasks both techniques perform equally well and point out room for further improvement.
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曲面触摸显示器上3D交互的概念
3D内容的处理越来越多地渗透到业余活动中,并自发地出现在公共展示中。针对这些场景的交互技术设计受制于已建立的专家用户界面、3D触摸交互和使用环境需求之间的紧张关系。我们提出了一种针对非专家和自发交互场景的弯曲显示器上的3D触摸交互的新概念。我们进一步介绍了实验的初步结果,在此过程中,我们将我们的交互技术与已建立的交互技术进行了不同的3D交互任务的比较。结果表明,对于选定的任务,这两种技术表现同样良好,并指出了进一步改进的空间。
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