{"title":"MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease","authors":"Ilya Farber, Karl C. Fua, Swati Gupta, D. Pautler","doi":"10.1145/3001773.3001818","DOIUrl":null,"url":null,"abstract":"MoCHA (Monitoring Cognitive Health using Apps) is a set of tablet-based games designed to provide convenient, low-stress, affordable monitoring of cognitive health for elders at risk of developing Alzheimer's disease. Conducting psychological measurement via gameplay poses unique game-design challenges, and there are additional factors to consider when designing games for non-gamer elders who may be, or become, cognitively impaired. In this paper we briefly describe the MoCHA system, identify key design challenges, and show how specific features of the game contribute to meeting these challenges.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773.3001818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
MoCHA (Monitoring Cognitive Health using Apps) is a set of tablet-based games designed to provide convenient, low-stress, affordable monitoring of cognitive health for elders at risk of developing Alzheimer's disease. Conducting psychological measurement via gameplay poses unique game-design challenges, and there are additional factors to consider when designing games for non-gamer elders who may be, or become, cognitively impaired. In this paper we briefly describe the MoCHA system, identify key design challenges, and show how specific features of the game contribute to meeting these challenges.