How to Train Your Dragon: the hidden what?

Dave Walvoord, Lawrence Lee, Munira Tayabji, Paolo deGuzman, P. Valle, Chris De St. Jeor
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Abstract

How to Train Your Dragon: The Hidden World represents the final installment of the Dragon trilogy whose releases spanned 9 years during which technology changed dramatically. The filmmakers will discuss how the third film evolved to embrace new technology, particularly Physically Based Rendering and improved simulation capabilities, while remaining true to the design principles established in the first movie. It was critical to the storytelling that the Hidden World, home of the dragons, needed to be expansive and endless despite being underground. It needed to be rooted in the naturalistic style of the franchise, yet feel alien to our human world. We will discuss the creative design challenges and technical hurdles faced in bringing this world to life. Due to the introduction of new software and pipeline, built on USD, as well as schedule challenges, the production process resembled less of our traditional linear pipeline typical of feature animation production with much more back and forth between departments working at the same time. The panelists will explore how this "controlled chaos" that characterized production of The Hidden World impacted the final film.
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如何训练你的龙:隐藏什么?
如何训练你的龙:隐藏的世界是龙三部曲的最后一部,它的发行跨越了9年,其间科技发生了巨大的变化。电影制作人将讨论第三部电影如何采用新技术,特别是基于物理的渲染和改进的模拟功能,同时保持忠实于第一部电影中建立的设计原则。隐藏世界(游戏邦注:即龙的家园)虽然处于地下,但却需要具有广阔且无尽的内容,这对于故事叙述来说至关重要。它需要根植于自然主义风格的特许经营,但感觉陌生的人类世界。我们将讨论在将这个世界带入生活中所面临的创造性设计挑战和技术障碍。由于引入了基于美元的新软件和流程,以及进度方面的挑战,制作过程不像传统的线性动画制作流程,而是在多个部门之间同时工作。小组成员将探讨《隐秘世界》的“可控混乱”是如何影响最终电影的。
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