Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes

H. Fuchs, Jack Goldfeather, J. Hultquist, S. Spach, J. D. Austin, F. Brooks, J. Eyles, J. Poulton
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引用次数: 219

Abstract

Pixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. We and others have begun to develop a variety of algorithms that exploit this fast linear expression evaluation capability. In this paper we report some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel-planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21,000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512x512 image.
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快速球体,阴影,纹理,透明度和像素平面中的图像增强
Pixel-planes是一种用于光栅图形和成像的逻辑增强存储系统。虽然每个像素内存都通过一个1位ALU来增强,但系统的真正功能来自于一个1位加法器树,它可以同时对每个像素(x,y)的线性表达式Ax+By+C求值,速度与ALU和存储电路接受结果的速度一样快。我们和其他人已经开始开发各种利用这种快速线性表达式计算能力的算法。在本文中,我们报告了其中的一些结果。本文给出了来自Pixel-planes硬件的小型工作原型的示例图像和来自全尺寸系统仿真的各种图像。时间估计表明,每秒可以生成30,000个平滑阴影三角形,或者每秒可以生成21,000个平滑阴影和阴影三角形,或者每秒可以生成超过25,000个阴影球体。通过自适应直方图均衡化的图像增强可以在4秒内对512x512的图像执行。
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