Smart avatars in JackMOO

Jianping Shi, Thomas J. Smith, John P. Granieri, N. Badler
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引用次数: 21

Abstract

Creation of compelling 3-dimensional, multi-user virtual worlds for education and training applications requires a high degree of realism in the appearance, interaction, and behavior of avatars within the scene. Our goal is to develop and/or adapt existing 3-dimensional technologies to provide training scenarios across the Internet in a form as close as possible to the appearance and interaction expected of live situations with human participants. We have produced a prototype system, JackMOO, which combines Jack, a virtual human system, and LambdaMOO, a multiuser; network-accessible, programmable, interactive server: Jack provides the visual realization of avatars and other objects. LambdaMOO provides the Web-accessible communication, programmability, and persistent object database. The combined JackMOO allows us to store the richer semantic information necessitated by the scope and range of human actions that an avatar must portray, and to express those actions in the form of imperative sentences. We describe JackMOO, its components, and a prototype application with five virtual human agents.
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JackMOO中的智能化身
为教育和培训应用程序创建引人注目的三维多用户虚拟世界需要在场景中的虚拟人物的外观,交互和行为方面具有高度的真实感。我们的目标是开发和/或调整现有的三维技术,以尽可能接近人类参与者的现场场景的外观和交互形式,在互联网上提供训练场景。我们制作了一个原型系统JackMOO,它结合了虚拟人系统Jack和多用户系统LambdaMOO;网络可访问、可编程、交互式服务器:Jack提供了虚拟角色和其他对象的可视化实现。LambdaMOO提供了可访问web的通信、可编程性和持久对象数据库。组合的JackMOO允许我们存储更丰富的语义信息,这些信息是虚拟角色必须描绘的人类行为的范围和范围所必需的,并以祈使句的形式表达这些行为。我们描述了JackMOO、它的组件和一个带有五个虚拟人类代理的原型应用程序。
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