Quasi-perspective stereo-motion for 3D reconstruction

Mu Fang, R. Chung
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Abstract

One important motivation of integrating stereo vision and visual motion into the so-called stereo-motion cue is to make the two original vision cues complementary, in the sense that (i) the ease of establishing motion correspondences and (ii) the accuracy of 3D reconstruction under stereo vision can be put together for bypassing or overcoming (i) the generally difficult stereo correspondence problem and (ii) the limited reconstruction accuracy of the motion cue. The objective is to allow a relatively short stereo pair of videos to be adequate for recovering accurate 3D information. A previous work has addressed the issue, which lets the easily acquirable motion correspondences be used to infer the stereo correspondences. Yet the inference mechanism requires to assume the affine projection model of the cameras. This work further extends from the affine camera assumption to quasi-perspective projection models of cameras. A novel stereo-motion model under quasi-perspective projection is proposed, and a simple and fast 3D reconstruction algorithm is given. Only a small number of stereo correspondences are required for reconstruction. Experimental results on real image data are shown to demonstrate the effectiveness of the mechanism.
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用于三维重建的准透视立体运动
将立体视觉和视觉运动整合到所谓的立体运动线索中的一个重要动机是使两个原始视觉线索互补,从某种意义上说(i)易于建立运动对应关系和(ii)立体视觉下3D重建的准确性可以放在一起,以绕过或克服(i)通常困难的立体对应问题和(ii)有限的运动线索重建精度。目标是允许相对较短的立体视频对足以恢复准确的3D信息。先前的工作已经解决了这个问题,它让容易获得的运动对应被用来推断立体对应。然而,推理机制需要假设相机的仿射投影模型。这项工作进一步从仿射相机的假设延伸到相机的准透视投影模型。提出了一种新的准透视投影下的立体运动模型,给出了一种简单快速的三维重建算法。重建只需要少量的立体对应。在实际图像数据上的实验结果验证了该机制的有效性。
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