OPTIMIZATION OF THE 3D PRINTING AND TEST OF MATERIALS FOR TEACHING AND LEARNING FOR STUDENTS WITH VISUAL IMPAIRMENT

Renata Cury Caruso, Thiago Roberto Dos Santos, Sani Carvalho Rutz da Silva
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Abstract

The article presents the studies and steps followed to optimize the 3D printing of an inclusive material, the “Adapted Multiplication Domino”. This material is a game that follows the same rules as a traditional domino, but with numerical representation at the ends of each piece with mathematical operations (multiplication and division), so that students can calculate, play, and fix math contents, which can be played by students with and without Visual Impairment. During the printing of the first prototype of this material, the printed pieces contained stringings (traces of filament in empty spaces of the piece), which made it difficult for blind students to read the braille operations. A literature review about problems in 3D printing was realized, using databases and platforms such as SciELO, Google Scholar, and Capes Periodical Portal, to be able to identify and solve the problem that was occurring. With that done, the complete game was printed and tested, to collect feedback, and based on that, making the necessary changes and obtaining a satisfactory and adequate result.  Article visualizations:
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优化视觉障碍学生教学材料的3d打印和测试
文章介绍了研究和步骤,以优化3D打印的包容性材料,“适应乘法多米诺骨牌”。该材料是一种游戏,遵循与传统多米诺骨牌相同的规则,但在每个棋子的末端都有数字表示,并进行数学运算(乘法和除法),让学生可以计算,游戏和固定数学内容,无论有无视力障碍的学生都可以玩。在打印这种材料的第一个原型时,打印的碎片包含字符串(碎片的空白空间中有细丝的痕迹),这使得盲人学生很难阅读盲文操作。利用SciELO、Google Scholar、Capes期刊门户等数据库和平台,对3D打印中存在的问题进行文献综述,识别并解决出现的问题。完成这些工作后,我们将打印并测试完整的游戏,收集反馈,并在此基础上进行必要的修改并获得令人满意的结果。可视化条
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