Virtual transparency: Introducing parallax view into video see-through AR

A. Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy Coleman, B. MacIntyre
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引用次数: 48

Abstract

In this poster, we present the idea of “virtual transparency” for video see-through AR. In fully synthetic 3D graphics, head-tracked motion parallax has been shown to be a powerful depth cue for understanding the structure of the virtual world. To leverage head-tracked motion parallax in video see-through AR, the view of the virtual and physical world must change together in response to head motion. We present a system for accomplishing this, and discuss the benefits and limitations of our approach.
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虚拟透明:将视差视图引入视频透视AR
在这张海报中,我们提出了视频透明AR的“虚拟透明度”概念。在完全合成的3D图形中,头部跟踪运动视差已被证明是理解虚拟世界结构的强大深度线索。为了在视频透视AR中利用头部跟踪的运动视差,虚拟世界和物理世界的视图必须根据头部运动一起改变。我们提出了一个实现这一目标的系统,并讨论了我们方法的优点和局限性。
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