Píldoras Second Round. Cápsulas audiovisuales para incentivar las artes y los videojuegos en educación secundaria - [Second Round Pills. Audiovisual Capsules to encourage the Arts and Video Games in Secondary School]
{"title":"Píldoras Second Round. Cápsulas audiovisuales para incentivar las artes y los videojuegos en educación secundaria - [Second Round Pills. Audiovisual Capsules to encourage the Arts and Video Games in Secondary School]","authors":"Ricard Huerta","doi":"10.26754/cinaic.2021.0045","DOIUrl":null,"url":null,"abstract":"- This research analyzes the results of an innovation proposal created to promote the arts in secondary school. The “Second Round” project joins the efforts of several universities and secondary schools. For six years we have been promoting research on emerging issues, through new spaces for creative integration. During the 2020-2021 academic year, due to the extraordinary circumstances caused by the COVID-19 pandemic, we have incorporated reflection on aspects such as video games, comics and illustration. Among the contributions of this process we highlight the creation of a set of audiovisual capsules, in which specialists and teachers, both from the university and high school, present their points of view, covering current issues, and involving current creatives. These initiatives make it possible to bring together environments that traditionally remained distant, such as university departments and secondary schools. We want to promote cooperation between university and secondary school, generating resources for students and teachers, incorporating digital technologies. In the opinions collected through surveys and analysis of results, also coordinating focus groups, we detected that the work serves to transmit energy to both teachers and students.","PeriodicalId":369305,"journal":{"name":"Innovaciones docentes en tiempos de pandemia.","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovaciones docentes en tiempos de pandemia.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26754/cinaic.2021.0045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
- This research analyzes the results of an innovation proposal created to promote the arts in secondary school. The “Second Round” project joins the efforts of several universities and secondary schools. For six years we have been promoting research on emerging issues, through new spaces for creative integration. During the 2020-2021 academic year, due to the extraordinary circumstances caused by the COVID-19 pandemic, we have incorporated reflection on aspects such as video games, comics and illustration. Among the contributions of this process we highlight the creation of a set of audiovisual capsules, in which specialists and teachers, both from the university and high school, present their points of view, covering current issues, and involving current creatives. These initiatives make it possible to bring together environments that traditionally remained distant, such as university departments and secondary schools. We want to promote cooperation between university and secondary school, generating resources for students and teachers, incorporating digital technologies. In the opinions collected through surveys and analysis of results, also coordinating focus groups, we detected that the work serves to transmit energy to both teachers and students.