Towards Scalable Middleware for Multiplayer Online Games

Xuping Tu, Lei Wu, Long Zheng, Hai Jin, Wenbin Jiang
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Abstract

Warcraft III is one of the most popular Multiplayer Online Game (MOG) games, where users are designed to interact with support of a dedicated server. PKTown is a P2P-based third-party middleware developed to replace the dedicated servers. This paper presents the scalability and robustness of PKTown 2.0 architecture. The evaluation demonstrates the efficiency of the architecture.
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面向多人在线游戏的可扩展中间件
《魔兽争霸3》是最受欢迎的多人在线游戏(MOG)之一,其中用户被设计为与专用服务器的支持进行交互。PKTown是一个基于p2p的第三方中间件,用于取代专用服务器。本文介绍了PKTown 2.0体系结构的可扩展性和健壮性。评价结果表明了该体系结构的有效性。
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