Groups and crowd simulation

S. Musse, B. Ulicny, Amaury Aubel, D. Thalmann
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引用次数: 14

Abstract

A crowd is not only a group of many individuals: crowd modeling involves problems arising only when we focus on crowds. For instance, collision avoidance among a large number of individuals in the same area requires different resolving strategies in comparison with the methods used to avoid collisions between just two individuals. Also, motion planning for a group walking together requires more information than needed to implement individual motion planning. This Chapter presents the related works on the subject of groups and crowd simulation as well as discusses the requirements to model behaviors of groups and crowds of virtual actors; current applications, recently applied approaches and challenges of crowd simulations are described.
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群体和人群模拟
人群不仅仅是由许多个体组成的群体:人群建模只涉及到当我们关注人群时才会出现的问题。例如,与避免两个个体之间的碰撞所使用的方法相比,在同一区域内避免大量个体之间的碰撞需要不同的解决策略。此外,一个群体一起行走的运动规划需要比执行个人运动规划更多的信息。本章介绍了群体和人群模拟的相关工作,并讨论了对虚拟演员群体和人群行为建模的要求;描述了人群模拟的当前应用、最近应用的方法和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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