QoE based adaptation mechanism for media distribution in connected home

Jianfeng Chen, Xiaojun Ma, Jun Yu Li
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Abstract

Rich media application enables plenty of interactive, information-rich services to enhance end user's viewing experience. In current standards released for such service, only one rendering space is defined to handle multiple types of content belonging to the same service. However, a new trend is to assign more than one terminal device to render rich media application in a cooperative way inside a digital connected home network. The conventional audio-visual synchronization mechanism is focused on the packet level QoS (quality of service) control with less consideration of viewing experience. However, the actual QoE (quality of experience) is the final viewer's subjective perception for the displaying visual element. In order to design an optimized media distribution system based on QoE, this paper firstly introduces a subjective visual synchronization test for the same or tight relating contents rendering in dual screens, where the relationship between delay variation and the end user's evaluation is explored. Secondly, a QoE based media distribution mechanism is proposed to dynamically adjust the media flow transmission rate by using delay variation reports from terminals; at the same time, the tradeoff between rate adaptation and buffer overload is also considered. Simulation results show the proposed algorithm can not only improve the overall QoE score under either discrete or continuous delay variations; but also outperform the delay guarantee solutions without consideration of QoE.
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基于QoE的互联家庭媒体分发适应机制
富媒体应用程序支持大量交互式、信息丰富的服务,以增强最终用户的观看体验。在针对此类服务发布的当前标准中,只定义了一个呈现空间来处理属于同一服务的多种类型的内容。然而,一个新的趋势是在数字互联家庭网络中分配多个终端设备以协作的方式呈现富媒体应用。传统的视听同步机制侧重于分组级的QoS(服务质量)控制,对观看体验的考虑较少。然而,实际的QoE(体验质量)是最终观看者对所显示的视觉元素的主观感知。为了设计一个基于QoE的优化媒体分发系统,本文首先引入了双屏呈现相同或紧密相关内容的主观视觉同步测试,并探讨了延迟变化与最终用户评价之间的关系。其次,提出了一种基于QoE的媒体分发机制,利用来自终端的延迟变化报告动态调整媒体流传输速率;同时,还考虑了速率自适应和缓冲区过载之间的权衡。仿真结果表明,该算法不仅可以提高离散或连续延迟变化下的总体QoE分数;而且在不考虑QoE的情况下也优于延迟保证方案。
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