Video streaming processing using fog computing

Saba Fouad Hassan, Rana Fareed
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引用次数: 9

Abstract

The most prevalent media on the Internet is Video streaming which has the greatest bandwidth expended. The massive quantity of internet usage goes for video streaming that expends nearly 70% of the internet today. However, there are constraints for Interactive media represented by increased bandwidth usage and lateness. Cloud computing not suitable for interactive application because the data transmissions between cloud centers and end users have a high response time. Fog computing is extending of cloud service, it’s an intermediary layer between cloud and end user, it aims to provide services close to the user onto the network edge. This study proposes an architecture to reduce the limitation in video outflowing by employing fog computing to deliver very lower response time and real-time communication, and weighted round robin algorithm for scheduling streaming task in fog environment. The experiment results display that in the suggested architecture the latency is minimum and good quality of video with bandwidth changes
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视频流处理使用雾计算
互联网上最流行的媒体是视频流,它占用了最大的带宽。大量的互联网使用流向了视频流,目前视频流占互联网的近70%。然而,交互式媒体存在带宽使用增加和延迟等限制。云计算不适合用于交互式应用,因为云中心与终端用户之间的数据传输响应时间较长。雾计算是云服务的延伸,它是云与终端用户之间的中间层,旨在向网络边缘提供接近用户的服务。本研究提出了一种架构,通过雾计算提供非常低的响应时间和实时通信来减少视频流出的限制,并提出了一种加权轮询算法来调度雾环境下的流任务。实验结果表明,该架构在带宽变化的情况下延时最小,视频质量好
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