View-dependent continuous level-of-detail rendering of terrain model

Lujin Wang, Zesheng Tang
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引用次数: 1

Abstract

The level-of-detail modeling method is an effective approach for the interactive visualization of complex models. In this paper, we propose a hierarchical tree structure based on the fractal dimension to organize a 3D terrain mesh model and to realize view-dependent continuous level-of-detail rendering of terrain data with a restricted quadtree triangulation method. The total algorithm can be divided into two stages: pre-processing and rendering. In pre-processing, it builds an adaptive hierarchical structure by considering the flatness of the terrain surface evaluated by the fractal dimension. Then it can generate a triangular approximation mesh by dynamically determining preserved data points according to the view-related parameters and performing a restricted quadtree triangulation. Some experiments demonstrate that it is simple and efficient and can be used to support the interactive dynamic rendering of terrain models.
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基于视图的地形模型连续细节渲染
详细层次建模方法是实现复杂模型交互可视化的有效途径。本文提出了一种基于分形维数的分层树结构来组织三维地形网格模型,并利用受限四叉树三角剖分方法实现了地形数据的视相关连续细节绘制。整个算法可分为预处理和绘制两个阶段。在预处理中,利用分形维数评价地形表面的平整度,构建自适应层次结构。然后根据视图相关参数动态确定保留的数据点,并进行限制四叉树三角剖分,生成三角逼近网格。实验结果表明,该方法简单有效,可用于支持地形模型的交互式动态绘制。
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