M. Balfour, J. Cattoni, Persephone Sextou, A. Herbert, Lynne Seear, Guy Lobwein, M. Gibson, J. Penton
{"title":"Future stories: co-designing virtual reality (VR) experiences with young people with a serious illness in hospital","authors":"M. Balfour, J. Cattoni, Persephone Sextou, A. Herbert, Lynne Seear, Guy Lobwein, M. Gibson, J. Penton","doi":"10.1080/13569783.2022.2034496","DOIUrl":null,"url":null,"abstract":"ABSTRACT Hospitalisation can be a challenging experience for young people, including higher levels of anxiety, social isolation, and depression. In this paper we identify the possibilities of an applied theatre pilot that aimed to combine co-designed virtual reality (VR) approaches with intermedial work with young people in hospital. Within the pilot study we worked with three participants in individualised bedside workshops over a four-week period. Analysis from the pilot demonstrated the significance of the co-design process leading to greater degrees of agency for young people, and opportunities for the participants to share experiences with medical staff, carers, and siblings.","PeriodicalId":186209,"journal":{"name":"Research in Drama Education: The Journal of Applied Theatre and Performance","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research in Drama Education: The Journal of Applied Theatre and Performance","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/13569783.2022.2034496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
ABSTRACT Hospitalisation can be a challenging experience for young people, including higher levels of anxiety, social isolation, and depression. In this paper we identify the possibilities of an applied theatre pilot that aimed to combine co-designed virtual reality (VR) approaches with intermedial work with young people in hospital. Within the pilot study we worked with three participants in individualised bedside workshops over a four-week period. Analysis from the pilot demonstrated the significance of the co-design process leading to greater degrees of agency for young people, and opportunities for the participants to share experiences with medical staff, carers, and siblings.