Pattern independent fiducial marker detection for an interactive public display

M. Hamzeen, M. Perera
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引用次数: 1

Abstract

The use of keyboard and mouse introduced with the advent of the first GUI operating system is a proven way of interaction with interfaces based on window, icon, menu and pointer (WIMP) paradigm, which has prevailed for few decades. Traditional input devices have limitations as they are originally designed to support two dimensional interfaces in single user environment, thus increasing interest on interactive software and use of novel ways of interaction. As a result, interaction using tangible real objects that can eliminate cumbersome intermediate input devices to provide natural interaction is deemed as an important approach for developing alternative interaction paradigms. This research attempts to develop an alternative interaction methodology to enable interaction using tangible real world objects with fiducial marker detection and using commonly available hardware such as webcam. The research explores two novel capabilities of using fiducial markers. First it attempts to enable pattern independent marker detection that can replicate mouse interface and finally it exploits multiple marker detection along with a multi-user driver to construct an interactive public display. Tests prove that both the attempts of the authors are applicable in practice and they promise to make human computer interaction more entertaining.
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用于交互式公共显示的模式独立基准标记检测
随着第一个GUI操作系统的出现,键盘和鼠标的使用被证明是与基于窗口、图标、菜单和指针(WIMP)范例的界面交互的一种经过验证的方式,这种方式已经流行了几十年。传统的输入设备具有局限性,因为它们最初设计用于支持单用户环境中的二维界面,因此增加了对交互式软件和使用新颖交互方式的兴趣。因此,使用有形的真实对象进行交互,可以消除繁琐的中间输入设备,从而提供自然的交互,被认为是开发替代交互范式的重要方法。本研究试图开发一种替代的交互方法,以便使用具有基准标记检测的有形现实世界对象和常用的硬件(如网络摄像头)进行交互。该研究探索了使用基准标记的两种新功能。首先,它尝试启用模式独立的标记检测,可以复制鼠标界面;最后,它利用多标记检测以及多用户驱动程序来构建交互式公共显示。测试证明,作者的两种尝试在实践中都是适用的,它们有望使人机交互更加有趣。
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